How do I install Scrap Mechanic mods?
Subscribe on Steam Workshop, then import blueprints in-game or start a Custom Game save with mods selected at creation.
Scrap Mechanic mods guide: Steam Workshop subscribe steps, blueprint imports, survival vs creative mod types, co-op sync rules, and Custom Game picks on PC.
Survival-focused Workshop picks — vehicles, QoL parts, and blueprint imports after subscribe.
~8 min read
Scrap Mechanic mods live on the Steam Workshop — more than half a million community uploads spanning blueprints, new parts, challenge packs, terrain tiles, and full Custom Game overhauls. After the 1.0 / Chapter 2 launch, Workshop subscriptions sync like any Steam DLC: subscribe, launch the game, import or select mods at world creation.
This scrap mechanic mods guide covers subscribe → install → play for both blueprint-only sessions and scripted Custom Games, plus survival vs creative mod picks. Pair with the building guide when you paste Workshop vehicles into Survival. Verified July 27, 2026 · Steam.

| Mod type | Best for |
|---|---|
| Blueprint | Paste vehicles, bases, traps into existing worlds |
| Blocks and Parts | New cosmetic or functional pieces in Creative / Custom Game |
| Custom Game | Total conversions, survival rebalance, new quests |
| Challenge Pack | Logic puzzles and timed trials |
| World / Tile | Terrain shapes and prefab POIs |
Every public Scrap Mechanic mod is listed under app 387990 on Steam. Axolot ships the Scrap Mechanic Mod Tool with the game for creators; players only need the main game client to subscribe.
| Filter tag | What you get |
|---|---|
| Blueprint (~438k items) | Single contraption files |
| Blocks and Parts (~2.3k) | Injected meshes & interactables |
| Custom Game (~200+) | Scripted modes & overhauls |
| Challenge Pack (~3k) | Puzzle courses |
| World (~10k+) | Playable maps & scenarios |
Blueprint items are shareable contraptions — cars, harvesters, raid towers — exported as JSON you import through the in-game blueprint menu. They do not change core Survival rules.
Blocks and Parts and Tile mods inject new meshes, materials, or terrain stamps. They appear in Creative and in Custom Game saves that enable them.
Custom Game mods are the heaviest category: Lua scripts, new quests, alternate survival rules, or entirely new maps. Treat them like mini-expansions.
Challenge Pack and World uploads feed Challenge mode and prefab islands respectively.
Sort by Most Subscribed or filter by Custom Game when you want structured campaigns. Read the description for 1.0 / Chapter 2 compatibility — pre-1.0 mods may be marked incompatible until authors update.
Collections such as community-curated "Survival mod packs" group compatible part mods; subscribe to the collection to batch-download.
Installation is handled by Steam — there is no third-party launcher required for standard Workshop content. Follow the path that matches your mod type.
Open the Scrap Mechanic Workshop → search or browse → click Subscribe on a blueprint, part pack, or Custom Game. Steam downloads files to `steamapps/workshop/content/387990/`. Confirm under Steam → Library → Scrap Mechanic → Workshop → Subscribed Items.
Launch Scrap Mechanic → open your world → Blueprint menu (default B) → Import Blueprint → pick a subscribed upload. Place with the lift tool, weld, and connect power as usual. Heavy builds may need logic or engine tuning from the building guide.
From the title screen: Play → Custom Game → New Game. Left pane lists subscribed Custom Game mods; right pane lists Blocks and Parts packs. Select a Custom Game, name the save, tick part mods if supported, then Play.
To add or remove part mods later: Play → Custom Game → highlight your save → manage mod list before loading.
If Subscribe shows active but nothing appears in-game, verify the workshop folder exists and file count is non-zero. Run Verify integrity on Scrap Mechanic. Restart Steam if downloads stall.
Matched by build plan, shared topics, and guide progression — not random related links.
Players searching scrap mechanic mods usually want one of five buckets. Use this table to pick before you subscribe.

| Type | Examples | Survival-safe? | Notes |
|---|---|---|---|
| Vehicle blueprints | Harvesters, planes, raid wagons | ✅ Import only | No script changes — best starter mods |
| Quality-of-life parts | Extra signs, lights, QoL switches | ⚠️ Custom Game only | Enable per-save; check 1.0 tags |
| Logic contraptions | Auto farms, sorters, airlocks | ✅ Blueprint | Reuse patterns from logic guide |
| Survival overhauls | Rebalanced loot, new quests | ✅ Custom Game | Treat as new campaign — read patch notes |
| Creative terrain | Tile sets, decoration packs | Creative / Custom | Huge builds — watch part count performance |
Subscribe → import → weld. Ideal after Chapter 2 when you need a mining hauler or raid tower without designing from scratch. Strip unknown mod parts before pasting into hardcore Survival if the author used Custom-only pieces.
Lord Pain-style Interactive Parts packs and similar uploads add meshes that behave like vanilla switches or decorations. They require a Custom Game or Creative save with the mod enabled — you cannot inject them mid-vanilla-Survival.
Examples trending after 1.0 include survival rebalance projects tagged for Chapter 2, puzzle hubs, and RPG-style quest injectors. Read the description for required companion mods.
The same Workshop item behaves differently depending on mode. Know the split before you subscribe to a dozen packs.
| Aspect | Survival mods | Creative mods |
|---|---|---|
| Goal | Progression, raids, resource cost | Unlimited parts, no raids |
| Workshop fit | Blueprints + Custom Game overhauls | Blueprints + part packs + tiles |
| Resource cost | Materials required to build imports | Free placement from handbook |
| Raid risk | Imported farms still raise raid value | No Farmbot raids |
| Co-op | All players need same subs | Same rule — host sets mod list |
| 1.0 notes | Check elevator / quest compatibility | New 1.0 parts available immediately |
Start vanilla until Mechanic Station tier 2–3, then import a blueprint hauler or wall set. Avoid heavy Custom Game part packs until you understand raid scaling from the farming guide.
Custom Game survival rebalance mods belong in a dedicated save — do not expect to merge them into an existing Chapter 2 world.
Enable multiple Blocks and Parts mods when prototyping planes or logic circuits. Test physics before exporting your own blueprint back to Workshop.
Creative is the safe place to preview oversized Workshop builds that would cost thousands of components in Survival.
Community keyword data includes searches like "Calling All Mechanics" alongside scrap mechanic mods. There is no single Steam Workshop item with that exact title — the phrase shows up in fan discussions about Custom Game modes that overhaul Survival for co-op groups.
| Search intent | Workshop filter to use |
|---|---|
| New survival rules | Custom Game + Most Subscribed |
| Extra parts / decor | Blocks and Parts |
| One-click vehicle | Blueprint |
| Puzzle maps | Challenge Pack |
| Co-op RPG quests | Custom Game + "quest" keyword |
In practice, "calling all mechanics" maps to Custom Game uploads that rebalance loot, add quests, or ship new part libraries — the kind of mod you launch through Play → Custom Game → New Game, not a simple blueprint paste.
After Chapter 2, filter Workshop for Custom Game + "1.0" or "Chapter 2" in the description. Examples in that space include community survival rebalance projects and part packs updated for Drilling Thunder.
Blueprints spawn one contraption. Custom Game mods can replace crafting tables, quest managers, and world scripts via the Lua API documented at scrapmechanic.com/api. They behave like alternate game modes — great for groups, heavier on compatibility.
Authors use the Scrap Mechanic Mod Tool (bundled with the game) plus JSON/Lua templates. Players only subscribe. Advanced DLL frameworks (community launchers) exist but are optional and not required for standard Workshop subs.
Workshop content is community-authored — treat every subscribe as trust but verify.
Host creates the world after all players finish downloading subscriptions. Mixing part mod lists mid-campaign causes missing-block glitches.
For vanilla Survival co-op, prefer blueprint-only mods so guests without part packs can still join.
Ultra-large blueprints (thousands of parts) tank frame rate on modest PCs. Strip cosmetics before importing to Survival bases.
Underground Chapter 2 zones already stress GPU — keep automation mod parts lean when mining co-op.
Speedrunners chasing achievements often stay vanilla for predictable spawns. Learn 1.0 mechanics from Chapter 2 notes before layering Custom Games.
Subscribe on Steam Workshop, then import blueprints in-game or start a Custom Game save with mods selected at creation.
Open Steam Workshop for Scrap Mechanic while logged into the same account that owns the game.
Yes — but every player must subscribe to the same mods (especially Custom Game and part injection packs) before joining the host.
Blueprint imports work in standard Survival. Blocks and Parts and Custom Game scripts require a Custom Game save or Creative with mods enabled.
There is no official Workshop item with that exact name — the phrase refers to community Custom Game survival overhauls. Filter Workshop by Custom Game and 1.0 compatibility.
Workshop subscriptions are free; you only need a purchased copy of Scrap Mechanic on Steam.
Confirm Steam finished downloading, verify game files, and ensure you picked the correct import path (blueprint menu vs Custom Game new save).
Part packs do not auto-apply to vanilla Survival saves. Import the contraption as a blueprint or play a Custom Game that merges parts + survival rules.
Blueprints are generally safe. Custom Game scripts vary — read author notes for Drilling Thunder / 1.0 support before loading old saves.
Use the Scrap Mechanic Mod Tool to publish to Workshop, or export blueprints from Creative for contraption-only sharing.
Matched by build plan, shared topics, and guide progression — not random related links.