Scrap Mechanic farmbots database

Scrap Mechanic Farmbots

Scrap Mechanic farmbots database: raid triggers, Totebot Haybot Tapebot behaviors, loot drops, combat tips, and defense counters for nightly Survival raids.

Base tour and Farmbot night raid — Totebot, Haybot, and Tapebot behavior plus field defense in Survival mode.

~8 min read

At A Glance

Scrap Mechanic farmbots are rogue agricultural robots — Totebot, Haybot, Tapebot, and the massive Farmbot boss — that patrol fields, warehouses, and roads. This database covers spawn behavior, loot, weak points, and raid counters for Survival mode. Verified July 27, 2026 · Axolot Games · Steam.

RobotRoleThreatPrimary drop
Scrap Mechanic TotebotTotebotMelee scout · whipLow–mediumComponents · circuits
Scrap Mechanic HaybotHaybotPitchfork melee · reachMediumScrap metal · kits
Scrap Mechanic TapebotTapebotTape projectile · rangedMedium–highGlue · boards · kits
Scrap Mechanic Farmbot bossFarmbotBoss · charge · block breakExtremeBulk kits · rare parts

How Farmbot raids work

In Survival, farming is not passive — planting crops adds raid value to your field. When totals cross thresholds, the game warns "UNAUTHORIZED FARMING DETECTED!" and sends Scrap Mechanic farmbots at night. Waves mix Totebots, Haybots, and Tapebots; high-value farms eventually attract Farmbot bosses that charge through walls.

Scrap Mechanic Farmbot raid wave overview
Raid factorEffectPlayer response
Crop raid valueMore tiles & high-tier crops = stronger wavesExpand slowly; mini-farm cells
Consecutive planting daysEscalates intensity if you never pauseFallow days reset pressure (partial)
Co-op playersShared farm value on one worldCoordinate defense blueprints
Time of dayNight raids on fields; daytime patrols elsewhereFinish harvest before dusk
Biome / POIWarehouses spawn Tapebots independent of farmsBring spud guns before loot runs

Mini-farming vs mega-fields

Split crops across 64×64 cells or separate plots so raid value does not spike from one giant field. The farming guide covers water, fertilizer, and harvest timing — this page covers what arrives when value climbs.

World patrols vs raid waves

Road Totebots and warehouse Tapebots exist outside farm raids. Do not confuse random patrols with raid scaling — both hurt, but only farm value triggers the nightly alarm siren.

Totebot — scout melee bot

Totebot is the most common Scrap Mechanic farmbot — green-headed, fast on foot, low health, melee-focused. You meet them on roads, scrapyards, and as the opening wave of farm raids. They teach spud gun leading and sledgehammer timing without punishing mistakes as hard as Haybots.

Stat / traitRatingNotes
HealthLowOne–two spud shots early game
DamageLowChip damage in swarms
AttackMelee whipClose range only
SpeedMediumCatches idle farmers
SpawnRaids · roads · ruinsFirst contact for many players

Totebot behavior

Totebots path toward crops and players in straight lines. They cluster — perfect for shotgun spud rounds or sledgehammer swings. In co-op, use them to farm Component Kits safely before Tapebots appear.

1.0 color variants

Chapter 2 adds Blue, Yellow, and Red Totebot variants with tweaked stats and drops. Treat them as upgraded scouts — same priority, higher health. See chapter 2 for new spawn locations.

Combat tip

Kite backward while reloading spud ammo; Totebots cannot interrupt reload if you keep distance. Mounted spudguns on a raised platform clear swarms without repair costs.

Haybot — pitchfork bruiser

Haybot mid-tier Scrap Mechanic farmbots wield pitchforks with longer reach than Totebots. They appear in mid-level raid waves and guard agricultural POIs. Haybots soak more damage and punish players who panic-dodge into corners.

Stat / traitRatingNotes
HealthMediumNeeds sustained spud fire or explosives
DamageMediumFork thrust + swing
Attack rangeLong meleeHits over low walls
SpeedMedium–slowOutrun with vehicles
Drop focusScrap metalGood refinebot fodder

Haybot behavior

Haybots wind up thrust attacks — sidestep and counter with sledgehammer stagger. They do not shoot; use verticality (lift platforms, hay bale towers) to stay out of fork range while firing downward.

Raid role

Haybots arrive after Totebot scouts in escalating nights. If Haybots reach your soil bags, they destroy tiles — prioritize them once Tapebots are dead (unless a Haybot is already on your crops).

Tapebot — ranged tape shooter

Tapebot Scrap Mechanic farmbots fire adhesive tape projectiles — the first serious ranged threat in raids and warehouses. Red-head explosive Tapebot variants appear in POIs; treat any red optical sensor as cover mandatory.

Scrap Mechanic combat vs Haybot and Tapebot
VariantAttackCounter
Scrap Mechanic TapebotTapebot (standard)Tape shots · sustained DPSCover · corner peek · turret
Red TapebotExplosive tape · AoERange · bait · explosives trade
Warehouse spawnElevated positionsSmoke + rush or mounted gun

Tapebot behavior

Tapebots stop at range and shoot — unlike melee bots. Always delete Tapebots first in mixed waves. Use vehicles as mobile cover, or ring fields with metal walls with peek holes for spud guns.

Warehouse overlap

Warehouses stack multiple Tapebots on catwalks. The warehouse guide pairs with this section — bring spare wheels, food, and mounted weapons before indoor clears.

Logic defense

Sensor-triggered mounted spudguns (see logic guide) outrange early Tapebots. Add timers so turrets fire in bursts and conserve ammo potatoes.

Farmbot — raid boss & world elite

The Farmbot is the iconic large Scrap Mechanic farmbot boss — scythe arms, pesticide sprays, drill attachments, and enough health to shrug off early spud guns. It charges vehicles, breaks blocks, and appears when raid value peaks or at set POIs. Red Farmbot variants amplify damage and durability.

Scrap Mechanic Farmbot boss encounter
Stat / traitRatingNotes
HealthVery highBring explosives + mounted guns
DamageExtremeOne-shots lightly armored seats
MobilityCharge attacksDo not face-tank in open fields
Block breakYesWood walls fail — use metal/concrete
DropsPremiumBulk Component Kits · rare parts

Farmbot attack patterns

Farmbots telegraph charges — dodge perpendicular with a vehicle or ditch. Scythe sweeps hit wide arcs; do not repair walls mid-fight unless you have spare metal. Pesticide clouds force reposition — upwind or elevated shots stay safe.

Solo vs co-op

Solo: use hit-and-run vehicles with mounted spudguns and explosive potatoes. Co-op: one driver baits charges while others focus the body from rooftops. Revive downed partners before looting — Farmbots patrol during knockdown.

When to fight vs flee

If raid value surprises you and walls are wood tier, sacrifice crops and flee rather than losing kits on the ground. Rebuild, tier Craftbot, return with crafting upgrades.

Farmbot loot & crafting value

Destroying Scrap Mechanic farmbots feeds the crafting loop. Drops vary by robot tier and variant, but patterns hold across Survival — prioritize fights when you need kits, not when inventory is full.

RobotCommon dropsCrafting use
Scrap Mechanic TotebotTotebotComponents · circuit boards · small scrapEarly tier upgrades
Scrap Mechanic HaybotHaybotScrap metal · glue · kits (low)Refinebot input · mid tiers
Scrap Mechanic TapebotTapebotGlue · circuit boards · kitsLogic parts · weapons
Scrap Mechanic Farmbot bossFarmbotComponent Kits (bulk) · rare partsHigh Craftbot tiers · explosives

Scrapping vs looting

Use the sledgehammer to break destroyed bot husks for extra scrap. Vacuum collectors can auto-gather drops in automated kill boxes — advanced logic farms.

Efficient kit farming

Warehouse clears and high raid nights beat road Totebot hunting. Run warehouses in co-op while one player maintains farm value at home for parallel income — map for POI locations.

Combat tips against farmbots

Weapons in Scrap Mechanic center on Spud Gun variants, sledgehammer stagger, and vehicle-mounted guns. No RPG classes — gear checks are crafting checks.

Weapon / toolBest vsTip
Spud GunTotebot · HaybotLead shots on moving scouts
Shotgun Spud GunSwarm clustersClose range only — ammo cost
SledgehammerHaybot · stunned FarmbotTiming beats DPS early
Explosive potatoesFarmbot · Red TapebotSave for boss phases
Mounted SpudgunRaids · warehousesElevated firing lane required
Vehicle ram (heavy)Totebot onlyRisky vs Farmbot charges

Ammo economy

Potato crops fuel ammo — queue Cookbot and farm plots before burning explosives. Fries and advanced ammo recipes unlock with Craftbot tiers; see crafting guide.

Armor & garments

Dressbot garments add damage reduction for melee raids. Not required for Totebots, valuable before first Farmbot night.

Night visibility

Place lights and paint markers on turret lines. Tapebots blend with warehouse shadows — brightness is a combat upgrade.

Raid defense counters

Killing Scrap Mechanic farmbots is half the solution — the other half is base layout. Defenses should protect crops first, then players, then vehicles.

Wall tiers

Wood blocks fail against Farmbot charges; Metal Block 1+ and concrete buy time. Double-layer with gap so you can repair inner walls during raids.

Kill box designs

Channel bots into a U-shaped corridor with mounted spudguns and explosive traps triggered by sensors. Test in Creative via mods before importing blueprints to Survival.

Vehicle raid car

Mobile platforms with raised seat, outrigger wheels, and rear-facing gunner seat excel vs Haybots. Keep spare wheels in chest — Tapebots shred tires.

Co-op roles

Driver/bait · turret gunner · field repair · crop salvager. Callouts when Farmbot audio cues start — charge wind-up is audible before impact.

Farmbot raid checklist

  • Do01Check crop raid value before planting high-tier fields (broccoli, pineapple)
  • Do02Build metal or concrete walls — not wood alone — before night 3 expansion
  • Do03Craft spud gun + ammo stock; queue potatoes in Cookbot/Craftbot
  • Do04Place elevated mounted spudgun with clear Tapebot sight lines
  • Do05Assign kill priority: Tapebot → Haybot → Totebot → Farmbot
  • Do06Store spare wheels, food, and kits outside the bot path
  • Do07Read farming guide for water/fertilizer timing

Scrap Mechanic farmbots FAQ

What triggers Farmbot raids?

Crop raid value from planted tiles — especially high-value crops. Consecutive planting without pause escalates waves. See Raid system above.

Can I scrap farmbots for parts?

Yes — destroyed robots drop Component Kits, scrap metal, glue, and circuit boards used in crafting.

Do raids scale in co-op?

Co-op shares one farm progress pool; raid difficulty scales with combined crop value and player count. Split defense roles.

Which farmbot should I kill first?

Tapebot (ranged) first, then Haybot, then Totebot. Save explosives for Farmbot bosses.

Where do Tapebots spawn outside raids?

Warehouses, ruins, and some road POIs — not farm-value triggered. Bring cover for warehouse guide runs.

How do I beat the Farmbot boss solo?

Metal walls, explosive potatoes, hit-and-run vehicle with mounted spudgun, and Tier 4+ gear. Flee if walls are still wood.

Are there new farmbots in Chapter 2?

Yes — color Totebot variants, Minerbot, and flying bots in 1.0 content. See chapter 2.

Related pages

Matched by build plan, shared topics, and guide progression — not random related links.

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